söndagen den 13:e maj 2012

Makin' progress

Yo!

I just want to give you a quick update on my work before I go thrashing into bed! I have been working like a dog for the past week, and I will be working even harder until Friday. I have a dead line to be finished with everything, art wise for my exam work on Friday, the last few days before the work is supposed to be turned in, will be spent on writing.

Here are a few pictures of the models made from the concepts I have shown you earlier. Because it was easier when drawing I combined the plasma ammo with the speed parts, the missile ammo with the power parts and the laser ammo with the range parts. I still have some editing to do, these are just the flats, and I am not sure about everything I have done so far. I hope you enjoy!

 


 Have a good nights sleep everyone!

onsdagen den 25:e april 2012

Concepting!

Yo everyone!
It has been a busy couple of weeks, and there are more busy weeks to come! Since I last wrote, I have completed the church. At the moment I am happy with the result, but I am hoping that I can play around a bit with dirt textures to really make it cool. That have to wait a bit though, since I have started working with my exam project and paper.

That doesn't bother me though, I have a really fun project going and I am looking forward to working on it. For my exam, I am creating a customizable gun that is inspired by the Ratchet and Clank franchise that is just awesome. I want to create a gun that has the same aesthetics, and I have finished creating the concepts that I thought I should show you!

These were the original concepts, that I then chose my favourites from.

 The idea is that the player first chooses whatever ammo type she wants, the ones you can choose are:
- Plasma (purple)
- Laser (blue)
- Missiles (Orange)

When the player has chosen her ammo she can then put together a gun from the three different part groups, these are:
- Grips
- Barrels
- Chassis.

That then make up your gun. There are three different attributes to take into consideration when creating the gun. It is:

- Power
- Speed
- Range

The different parts are better in some attributes than others. For example you can put together a gun with three different parts, that all support power, or you can put together a more balanced gun that are OK with the three different attributes, but is not over powered in one.

Here is a picture of a few variations of different guns. These parts were the ones I thought fitted best. In total there are 3 different types of ammo, 3 different grips, 3 different barrels and 3 different chassis.

The ammo types and eligible attributes has been decided from a study on line, where Ratchet and Clank players answered what types of things they most of all wanted to change with their guns.


These are the finished concepts, but I am sure they will be changed as I go into 3D. I will have to work a lot on making them rounder, as many of the guns in the Ratchet and Clank has rounded parts.

I am really happy with the results so far, and I am looking forward to making these in 3D. My hope is to create all the twelve parts, but I am on a really tight schedule and we will see if I can make it.

Oh, and I finally got my camera, so I am hoping I can get out and take some cool reference pictures as well as textures for my library of images. I have already spotted a few things in Visby that I want to model.

Anyways, I am going to go lie on the sofa before bed. Have a great evening everyone!

torsdagen den 8:e mars 2012

Shufflin'

Hi again.
I thought I should really start to keep my promise and update this blog more often. I have continued working on the church today and I am starting to feel pleased with what it looks like. Tomorrow it will be time for chamfering edges, the entire day. Perhaps not that fun, but quite necessary. I also need to do some clean up of the low poly model. At the moment it is at approximately 12000 polys. I want to get it down to about ten, but we will have to see if it is possible. Here is a picture of the church, still a work in progress.



Also, I realized that my camera has been delayed, and will not be delivered to me until the 21st of March D: I had hoped that I could have taken a walk this weekend and gathered some textures, but apparently not.

Any ways, tomorrow it is Friday, and I am looking forward to the weekend and some relaxing. Hope you have a great evening, I am off to bed and LOTR!

onsdagen den 7:e mars 2012

Gunaliscious

Yo, it has been a while, but I am done with the gun. I actually finished it about two weeks ago :D I thought I should post it now so you all can see it. I am very pleased with how it turned out. I have learnt a lot of new modelling techniques and a lot about texturing. I hope that my new skills will make my next project go even faster!


So lets talk a bit about my current project. At the moment I am building a church. It is supposed to be a Victorian style church, which has proven to be a bit hard. It turns out that the Victorian architecture takes influences from everything when they built their houses. It is hard to get a coherent style, as I am not building a specific church, but rather take bits and pieces that I like and combine them. I hav got some useful feedback and I think it will look cool in the end. Here is a work in progress!


On Thursday a camera that I have bought will arrive at the post and I am hoping that I can use it to walk around Visby in search of cool textures. I have an idea that if I get a big enough library, I can use it to make new materials, nearly every day. That would teach me a lot and I would defenately become way faster at, I think both modelling and texturing. If i know what I can do with a texture, I know what I have to model and not.

Anyways, have a great day!

tisdagen den 17:e januari 2012

Mo-Capaholic!

Hi everyone,

Once again I have managed to ignore the blog for quite some time, maybe it is time for me to realize that I won't make more than one post every month. I guess that is ok as well :)

Now I have been working on animations and would like to show you what i have accomplished during the last few weeks. We have had an assignment in school were we were supposed to plan and execute a motion capture shoot. after that we should use the data we had gathered, clean it and then use it to make animations. I have never animated anything in 3D before so this was a big challenge.

I have certainly learnt a lot. I have learnt about how to plan your animations in great detail and how important it is to be well prepared, both for the shoot and for the work that has to be put on the animations after the cleaned data has been processed. I have learnt how to make an animation tree, and I have realized just how many animations there is in a game on the market. It is an absolutely HUGE amount of work.

I am very happy that I have taken this course. I have new knowledge of what is desired of my models if they are to be animated properly. From here I want to use everything I have learnt of movements, typology, rigging and skinning to make the best models that I can.

Here are the finished animations that I made for the imaginary game "Everybody's Party Games". My team got the assignment to do animations for a bowling mini game. In the mini game there was supposed to be a walk cycle, game play animations based on the players skills and celebration animations dependent on how well the bowl went for the player.

Enjoy :)
http://www.youtube.com/watch?v=L26aANf88Gk&feature=youtu.be

My next assignment will be to make a really well modelled and refined model. I will show you my progress as I start working on it here in the blog. I haven't decided yet what to model, but I am thinking of maybe making a vehicle or a gun.

I will keep you updated on my progress, keep gamin'!

söndagen den 11:e december 2011

Rapid prototyping

I am really bad at updating I have realized. I do loads of stuff, but never get around to show anything. I really have to get better at this :)

So here is something I can actually show you. I haven't got around to do anymore 3D I can show you unfortunately. There has been a lot going on that has taken up time (Zelda). Instead of any 3D I will instead show you the things I have done for our game design course where we have been doing rapid prototyping.

Me and my BFF Stina made a sandbox storytelling game, and I would like to show you what I contributed with. The task was to make a sandbox game made out of 49 squares (7x7). On each square an event should take place, and the result of the game round should be as a readable story. We decided to set it in a fantasy world with a murder story. You wake up beside your husband who has been brutally murdered. The soldiers of the county are chasing you, but you still want to cleanse your name of any disbelief.


I drew the map with the 49 squares and various game features we had added. I also made the items. Stina had already drawn some of them in the event cards (one for each square), I had to come up with the ones she hadn't drawn, and colour the ones she had. It took quite a while to finish, but was very fun.


I hope I can upload the entire game so you may download it and play it at home :)

I will try to write something as soon as possible and not forget this time :)
Have a happy holliday :)

tisdagen den 1:e november 2011

Workin'

Hi everyone.

It was ages since I last posted anything, I know. I really have to learn to upload things more often! Anyways, I have been doing things, I haven't just slacked off and played Oblivion (or have I....). Ok, there has been a little Oblivion, but a lot of drawing and modeling as well. At the moment I am modeling a retro futuristic bus for my coming portfolio (yaaay). I have also been drawing for a storyboard for class and sculpting a bust for my zbrush course.

That is the thing I thought I should show you now. This week we have practised beauty renders and how that works. Last week we managed light rigs so, today we were supposed to make a final render as the assignment for the last week of the course.



My next picture is from a 2D course, the one in with the storyboarding. I created a concept for an alien that the protagonist hunts down. I have shown you the concept for the character before, Logan. This is her antagonist in the story. The one she is supposed to bash the head of. I would like to sculpt this in zbrush later, and maybe put it in my portfolio as well. I think that if I can model assets from the same story concept it will give my portfolio a more complete look, so that is what I am going for.


The 3D bus of course isn't part of this universe, but is another idea of mine.

More on that later fellas, gonna model some more and then have a hamburger with my friends :)
Ciao